Murukala, The Murkdweller
Powerful spirit of the Skemp Park Marsh
Attributes Power 7, Finesse 4, Resistance 6
Influences Murk 3
Numina Innocuous, Pathfinder, Stalwart, Drain, Blast
Aspiration “feed” Murkdweller by throwing dead and rotting things into its waters.
Ban Cannot leave an open flame undowsed.
Bane Bright Light that cannot be doused.
Bonus +1 Strength, Ambush Specialty in Stealth
The spirit of the Skemp Park Marshland, the Dweller in Murky Waters, or Murkdweller as the pack knows it, is a powerful Ensih within the Pack’s Territory and while their goals don’t align directly, the two parties have come to a mutually beneficial understanding.